Science And Creativity From Studio 360

Virtual Reality Starts Getting Real

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Now that virtual reality is becoming a consumer product that costs less than a smartphone or video game console, what will that mean for the future of storytelling? Obviously there will be markets for gaming — and pornography — at the start. But, for some directors, the medium has more idealistic applications.  Kurt Andersen visited Stanford University's Virtual Human Interaction Lab, a pioneer in virtual reality research and development, to test drive an experience that’s more realistic than any movie or video game.