Sinopse
Focusing on both digital and tabletop gaming, The Game Design Round Table provides a forum for conversation about critical issues to game design.
Episódios
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#30: Design Lessons & Sirlin Games. With David Sirlin
04/06/2013 Duração: 01h26minJon and Dirk are joined by David Sirlin, designer of tabletop titles Puzzle Strike, Yomi and Flash Duel. The group discusses his past games, future plans, building a tabletop company, David’s interesting journey from the Street Fighter community into design, and the vital importance of balance and asymmetry.
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#29: Solium Infernum, ‘Futbol Strategy’ & More
28/05/2013 Duração: 01h10minJon and Dirk finally get around to discussing ‘Solium Infernum’, a tabletop-digital “hybrid” strategy title where you aim to become the lord of hell. They wheel around and talk about the light worker placement game ‘Stone Age’ and why it might be a great entry point for casual fans. After our hosts wrap up what they’ve played with a brief revisiting of ‘Command and Colors’, Dirk reveals his newest tabletop project, ‘Futbol Strategy’, and Jon provides an update on ‘At the Gates’ and his plans to revisit the game’s victory conditions and strategic trade-offs.
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#28: Scoring & Victory
21/05/2013 Duração: 01h14minThe usual three-man crew discusses - debates, even - the ways in which we win games. The first half of the show is dominated by dissecting the pluses and minuses of victory points, whether they’re inherently arbitrary, and if they might even be a sign of lazy design. In the second half our hosts talk specifics, analyzing how victory does (and could) work in ‘Tomorrow’ and ‘At the Gates.’
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#27: Board Game Design. With Martin Wallace
16/05/2013 Duração: 01h03minDirk (the solo host for this week) sits down with acclaimed game designer Martin Wallace of Tree Frog Games. Martin’s star-studded resume includes Railroad Tycoon, A Few Acres of Snow, Waterloo, and the Discworld licensed games.
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#26: Puzzle Strike, Becoming a Designer, & More
07/05/2013 Duração: 01h34minA lengthy episode where Jon and Dirk cover a variety of topics. First, they discuss the superb ‘Puzzle Strike’, basically “‘Dominion’ done right.” The conversation shifts to ‘Magic’ and the pluses and minuses of an immense learning curve. Our hosts then provide updates on their ongoing projects, and wrap up the episode with a realistic (some might say sobering) look at what it’s like becoming - and being - a game designer.
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#25: Information & Obfuscation
30/04/2013 Duração: 01h03minDavid Heron, Jon and Dirk noodle over the role of information and obfuscation in game design. Why does ‘Persona 4’ work when the BioWare games do not? And when can hiding info be GOOD for a game?
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#24: Games and the Law. With Dave Fitzgerald
23/04/2013 Duração: 01h29minTrademark specialist and actual lawyer-type Dave Fitzgerald joins the show to discuss legal issues relating to games development. Topics covered include the difference between patents, trademarks and copyrights, what you need to set up a company and common mistakes made by developers.
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#23: Magic, Drafting & Updates
18/04/2013 Duração: 01h07minDirk shares his first ‘Magic’ drafting experience, and why the game and format now has its hooks into him. He and Jon then step back and evaluate the drafting mechanic and ponder whether the reason why it works is BECAUSE of a steep learning curve. They then go on to discuss the recent re-release of ‘Age of Empires 2’ and ‘War of the Roses’ before providing brief updates as to what’s new with ‘At the Gates’ and ‘Tomorrow’.
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#22: Bioshock Infinite & Plaid Hat Games. With Colby Dauch
12/04/2013 Duração: 01h10minThe team is joined by Colby Dauch, president of Plaid Hat Games, the developer behind Summoner Wars and the upcoming Bioshock Infinite board game. These games are discussed, as well as the story behind Plaid Hat’s founding, Colby’s approach to business and design, and whether or not the digital/tabletop convergence is real.
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#21: Free to Play. With David Heron
04/04/2013 Duração: 56minNew occasional co-host David Heron rejoins the show to analyze the impact of Free to Play (F2P) from a business and design perspective. The group discusses the philosophical implications of F2P, along with real life examples that include Banner Saga: Factions, World of Tanks and League of Legends.
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#20: ‘Tomorrow’, Abnercon Games & Updates
28/03/2013 Duração: 01h19minJon and Dirk are guest-free this week and provide an update on what they’ve been working on and playing. On the Kickstarter front, ‘At the Gates’ has wrapped up and ‘War Stories’ will soon be doing the same. A recent playtest of ‘Tomorrow’ and Jon’s thoughts on a recent version of the game. They also discuss some of the games played at ‘Abnercon’, including ‘The World Cup Game’, ‘Railroad Tycoon’ and ‘Mare Nostrum’.
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#19: Diplomacy & Allan Calhamer. With Jim Burgess
21/03/2013 Duração: 01h23minWith the sad passing of Allan Calhamer, Dirk and Jon felt it appropriate to honor his memory and the legacy left behind by his finest work: Diplomacy. They are joined by Jim Burgess, a distinguished member of the Diplomacy community. The crew discusses what’s made it a gaming favorite for fifty years, a few ideas for improvements and what the future holds for the title.
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#18: Spelunky. With Derek Yu
15/03/2013 Duração: 01h16minThis week Jon and Dirk are joined by Derek Yu, designer of Spelunky. He shares his design approach, the importance of challenge and permadeath. Derek also describes what it’s like to be a designer/artist hybrid, as opposed to the designer/programmers that this show has tended to focus on more in the past. He also touches on his unique development cycle where he oscillates between PC freeware and professional, for-purchase titles.There are a few small spoilers, so beware, should you have any interest in exploring the game’s nuances for yourself!
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#17: Kickstarter & Fate Core. With Fred Hicks
07/03/2013 Duração: 59minWith the At the Gates funding campaign coming to a close, Jon and Dirk are joined by the timely Fred Hicks of Evil Hat to talk about launching and running a Kickstarter drive. They delve into the demands and challenges of Kickstarter, and Fred shares the success story and design behind his latest project, Fate Core.
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#16: War Stories. With Michael Tan
28/02/2013 Duração: 01h03sJon and Dirk are joined by Michael Tan, lead designer of War Stories, a new tabletop wargaming franchise that just launched on Kickstarter. Michael and Dirk talk about the experience of remotely designing a game together, and share many of the exciting and innovative features that help it stand out from other wargames.
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#15: Tactics, Company of Heroes & XCOM
21/02/2013 Duração: 01h09minIn this week’s episode Jon and Dirk discuss two of their favorite tactical combat games: Relic’s Company of Heroes, and Firaxis’ XCOM: Enemy Unknown. Our hosts discuss what these games did well, poorly and what changes they would make to them.
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#14: 4X Games & Civilization. With Soren Johnson
14/02/2013 Duração: 01h09minThis week Jon and Dirk are joined by Soren Johnson, best known as the designer of Civilization IV. The gang discusses the 4X genre with a particular focus on the Civilization series. They dig into what makes this category of games special, what problems they have yet to solve and what opportunities exist with multiplayer and on mobile platforms.
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#13: Jon’s New Game - At the Gates
06/02/2013 Duração: 01h13minLucky #13! In this week’s episode, our hosts discuss Jon’s new game: ‘At the Gates,’ a 4X strategy game where you play as a barbarian tribe during the fall of Rome. They discuss the background for the game’s development, as well as the design thinking that went into many of its features. ‘At the Gates’ will be available on Kickstarter from February 6th until March 8th, so please check it out!
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#12: CCGs & Dominion. With David Heron
30/01/2013 Duração: 01h10minJon and Dirk are joined by designer David Heron to discuss his work on the Legend of the Five Rings CCG (Collectible Card Game). Along the way, they examine the business side of building a CCG. The discussion then shifts to deckbuilding and drafting games, with a particular focus on Dominion and 7 Wonders and the design flaws that prevent Dirk and David from enjoying them. At the end of the episode Jon teases a big announcement that will be made next week.
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#11: Storytelling & The Walking Dead. With Telltale
23/01/2013 Duração: 01h19minA “high-energy” episode this week as Jon and Dirk are joined by Telltale Games designers (and Idle Thumbs hosts) Sean Vanaman and Jake Rodkin. The guests share their experiences developing story-based games, with a particular focus on The Walking Dead. Many of the design challenges they face contrast heavily with what Jon and Dirk are used to with more abstract, non-story titles. And yet, the crew also discovers that many of the nuts and bolts that go into game development are the same regardless of what type of project you’re working on.Oh, and a spoiler warning for those of you who haven’t yet finished Season 1 of The Walking Dead. Jake and Sean discuss important plot points a couple times, so listener beware!