The Game Design Round Table

#47: AtG Playtest, Agricola & More

Informações:

Sinopse

Our hosts discuss Dirk's recent experience playtesting ‘At the Gates’, dive deep into what makes ‘Agricola’ great, and lament the loneliness of the skill curve in ‘Go’. They also touch upon the simple-but-effective worldbuilding in ‘The Last of Us’, and the enjoyable gameplay but still-questionable monetization of ‘World of Tanks’.---------------------------Contact InformationJon Shafer - @JonShaferDesign, www.JonShaferOnDesign.com, [email protected] Knemeyer - @DKnemeyer, www.artana.com, [email protected] Outline0:01:01 - Agricola0:23:12 - Go0:36:12 - The Last of Us0:44:11 - World of Tanks0:52:16 - AtG Development Update0:55:44 - Dirk Development Update1:04:00 - AtG Playtest Report